I probably already got more involved than necessary, but you can reap the fruit of my labors. Sure, an oil boomtown would probably have more immigrants from other states than the rest of Texas, but I figured too much realism isn't that necessary. Then I repeated the process for the top however many names for each ethnic group (I used "English/Welsh, Scottish, Black, Latin American, and German" which neglected Czechs, Irish, and any other Ethnic groups, but I think worked out pretty well). For example, by assuming a little over half of the 73.5% white population were English/Welsh by descent, I picked the top 36 names from the English/Welsh surname list. Anyhow, I took all this craziness, and I used the percent of population to figure out how many names on a d100 list should come from that nationality. I had to use modern most common surnames in most cases, but I figure there's probably less variation there than given names and I had to work with what I had. So, for example, I found English, Welsh, and Scottish surnames for "whites" and I found another statistic for what portion of Texas whites were German in origin and used that percent for German surnames. Play games like never before in a rich visual world with in-game chat, character sheets, maps, notes, and story all in the same place. Then I found surnames from the representative ethnicities' countries. I found a Texas Almanac from 1933 and found the ethnic mix of the Texas population by percent.
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